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Abilities are the special attacks attached to each medal. These abilities are utilized by dragging the medal from the corner into combat. Abilities are either single target or area of effect, referring to the number of enemies struck by the attack, and all abilities have an Ability Gauge cost which must be paid to execute the attack.Some rare medals might have an area of effect ability which is normally single target; these variation abilities will have a higher cost for use.

The number of attacks made by abilities tends to increase as the medal increases in power. For example, Yuna's Ability has one attack at 1★ and 2★, two attacks at 3★, 4★ and 5★, and three attacks at 6★.

Damage for a medal's ability is determined by a multiplier, attached to each medal. This multiplier can be increased through Synthesis. Increasing a medal's power can also be achieved by melding Chip medals to increase attack power, through Guilt, and by positioning medals in slots on your Keyblade that have a multiplier. Some abilities have a multiplier range, and increase in power if certain requirements are met. For example, Sonic Rave increases in power if used against an enemy inflicted with the Sleep status, and Zantetsuken increases in power when the player's HP is low.

A[]

Aeroga[]

Aeroga is an area of effect ability that deals heavy damage.

Aeroga has a gauge cost of 4.


Aero Raid[]

Aero Raid is a single target ability that reduces enemy defense by one step for the current medal only.

Aero Raid has a gauge cost of 3.


Ars Arcanum[]

Ars Arcanum is a single target ability that becomes more powerful the closer the user is to full HP.

Ars Arcanum has a gauge cost of 2.


Attack Up[]

Attack Up is a single target ability that raises attack power by one step. This is an increase of approximately 25% to damage.

Attack Up has a gauge cost of 2.


Attack Up II
[]

Attack Up is a single target ability that raises attack power by two steps for one turn (not to be confused with one attack). This is an increase of approximately 50% to damage.

Attack Up II has a gauge cost of 3.

Attack Up Double[]

Attack Up Double is a single target ability that raises attack power by one step for the current medal and the next medal. This is an increase of approximately 25% to damage.

Attack Up Double has a gauge cost of 2.

Attack Up Double II[]

Attack Up Double II is a single target ability that raises attack power by two steps for the current medal and the next medal. This is an increase of approximately 50% to damage.

Attack Up Double II has a gauge cost of 2.


Attack Up Double EX[]

Attack Up Double EX is a single target ability that raises attack power by two steps, and restores a large amount of the user's HP when used.

Attack Up Double EX has a gauge cost of 2.

B[]

Blaze Sword[]

Blaze Sword is an area of effect ability that deals heavy damage.

Blaze Sword has a gauge cost of 3.


Blizzaga[]

Blizzaga is an area of effect ability that deals a small amount of damage.

Blizzaga has a gauge cost of 1.


Blizzard Raid[]

Blizzard Raid is an area of effect ability that deals a small amount of damage.

Blizzard Raid has a gauge cost of 1.


Bloom of Thorns[]

Bloom of Thorns is a single target ability that deals heavy damage.

Bloom of Thorns has a gauge cost of 3.


Brave End[]

Brave End is a single target ability that deals heavy damage.

Brave End has a gauge cost of 4.

C[]

Christmas Gift[]

Christmas Gift is an area of effect ability that restores some of the user's HP when used.

Christmas Gift has a gauge cost of 2.


Classic Bomb[]

Classic Bomb is an area of effect ability which always deals a set amount of damage to the enemy regardless of their defense power.

Classic Bomb has a gauge cost of 3.


Copy[]

Copy is a single target ability that copies the targeted enemy's buffs onto the user.

Copy has a gauge cost of 2.


Crimson Arcanum[]

Crimson Arcanum is a single target ability that deals more damage as your ability gauge gets closer to full.

Crimson Arcanum has a gauge cost of 3.


Cross Slash[]

Cross Slash is a single target ability that reduces the target's defense against Power attacks by 1 step for 1 turn, then deals heavy damage.

Cross Slash has a gauge cost of 3.


Cura[]

Cura is a single target ability that restores a large amount of the user's HP when used.

Cura has a gauge cost of 2.


Cura EX[]

Cura EX is a single target ability that removes negative status effects and restores a large amount of the user's HP when used.

Cura EX has a gauge cost of 3.


Curaga[]

Curaga is a single target ability that restores a very large amount of the user's HP when used.

Curaga has a gauge cost of 2.


Cure[]

Cure is a single target ability that restores some of the user's HP when used.

Cure has a gauge cost of 2.


Cyclone Sword[]

Cyclone Sword is an area of effect ability that inflicts 3 defense debuffs in exchange for heavy damage.

Cyclone Sword has a gauge cost of 2.

D[]

Dark Aura[]

Dark Aura is an area of effect ability that attacks with 6 moderately powerful hits and raises the user's attack power and defense by 1 step. This is an increase of approximately 25% to damage.

Dark Aura has a gauge cost of 3 in Japan and a cost of 0 in the international release.


Dark Blizzaga[]

Dark Blizzaga is a single target ability that deals additional damage to enemies that are paralyzed.

Dark Blizzaga has a gauge cost of 2.


Dark Blizzard Raid[]

Dark Blizzard Raid is an area of effect ability that deals a small amount of damage.

Blizzard Raid has a gauge cost of 1.


Dark Break[]

Dark Break is an area of effect ability that deals heavy damage.

Dark Break has a gauge cost of 4.


Dark End[]

Dark End is an area of effect ability that deals more damage as your ability gauge gets closer to full.

Dark End has a gauge cost of 2.


Dark Fire Dash[]

Dark Fire Dash is an area of effect ability that reduces the user's HP to deal damage.

Dark Fire Dash has a gauge cost of 2.


Dark Ice Dash[]

Dark Ice Dash is an area of effect ability that deals a small amount of damage.

Dark Ice Dash has a gauge cost of 1.

Dark Spark Dash[]

Dark Spark Dash is an area of effect ability that deals extremely powerful hits.

Dark Spark Dash has a guage cost of 3.

Drop of Water[]

Drop of Water is a single target ability that becomes more powerful the closer the user is to full HP.

Drop of Water has a gauge cost of 1.

E[]

Esuna[]

Esuna is a single target ability that removes negative status effects from the user when used.

Esuna has a gauge cost of 2.


Event Horizon[]

Event Horizon is a single target ability that deals heavy damage.

Event Horizon has a gauge cost of 3.

F[]

Final Break[]

Final Break is a single target ability that inflicts 3 defense debuffs in exchange for heavy damage.

Final Break has a gauge cost of 1.


Firaga[]

Firaga is an area of effect ability that deals heavy damage.

Firaga has a gauge cost of 3.


Fire Dash[]

Fire Dash is an area of effect ability that deals heavy damage.

Fire Dash has a gauge cost of 3.


Fire Raid[]

Fire Raid is an area of effect ability that deals heavy damage.

Fire Raid has a gauge cost of 3.


Flame Break[]

Flame Break is a single target ability that deals heavy damage.

Flame Break has a gauge cost of 3.


Flame Rave[]

Flame Rave is a single target ability that deals heavy damage.

Flame Rave has a gauge cost of 3.


Flame Tornado[]

Flame Tornado is a single target ability that reduces the user's HP to deal damage.

Flame Tornado has a gauge cost of 2.


Flare[]

Flare is an area of effect ability that reduces the user's HP to deal damage.

Flare has a gauge cost of 1.


Freeze Break[]

Freeze Break is a single target ability that deals a small amount of damage.

Freeze Break has a gauge cost of 1.


Freeze Rave[]

Freeze Rave is a single target ability that deals a small amount of damage.

Freeze Rave has a gauge cost of 1.

G[]

Glacier Sword[]

Glacier Sword is an area of effect ability that deals a small amount of damage.

Glacier Sword has a gauge cost of 1.

H[]

Heaven's Sword[]

Heaven' Sword as an area of effect ability that deals moderate damage.

Heaven's Sword has a gauge cost of 2.

Heroic Strike[]

Heroic Strike is a single target ability that deals 10 immensely powerful hits that ignore target's attributes.

Heroic Strike has a guage cost of 3.

I[]

Ice Dash[]

Ice Dash is an area of effect ability that deals a small amount of damage.

Ice Dash has a gauge cost of 1.


Icicle Spear[]

Icicle Spear is an area of effect ability that deals additional damage to enemies that are paralyzed.

Icicle Spear has a gauge cost of 3.


Ignite Raid[]

Ignite Raid is an area of effect ability that becomes more powerful the closer the user is to full HP.

Ignite Raid has a gauge cost of 1.


Infernal Flame[]

Infernal Flame is an area of effect ability that deals medium damage.

Infernal Flame has a gauge cost of 2.

J[]

K[]

M[]

M Attack Up[]

M Attack Up is a single target ability that raises damage from the user's Magic attacks by one step. This is an increase of approximately 25% to damage.

M Attack Up has a gauge cost of 2.


M Attack Up II[]

M Attack Up II is a single target ability that raises damage from the user's Magic attacks by two steps. This is an increase of approximately 50% to damage.

M Attack Up has a gauge cost of 3.


M Protect Up[]

M Protect Up is a single target ability that raises the user's defense against Magic attacks by 1 step.

M Protect Up has a gauge cost of 2.

N[]

Noble White (Noble Gift)[]

Noble White is an area of effect ability that restores some of the user's HP when used.

Christmas Gift has a gauge cost of 2.

O[]

P[]

P Attack Up[]

P Attack Up is a single target ability that raises damage from the user's Power attacks by one step. This is an increase of approximately 25% to damage.

P Attack Up has a gauge cost of 2.


P Protect Up[]

P Protect Up is a single target ability that raises the user's defense against Power attacks by 1 step.

P Protect Up has a gauge cost of 2.


P Protect Down[]

P Protect Down is an area of effect ability that reduces all target's defense against Power attacks by 1 step.

P Protect Down has a gauge cost of 2.


PSM Attack Up[]

PSM Attack Up is an area of effect ability that raises the user's Power, Speed and Magic attacks by one step for1 turn. This is an increase of approximately 25% to damage.

PSM Attack Up has a gauge cost of 3.


PSM Attack Up Double[]

PSM Attack Up Double is a single target ability that raises the user's Power, Speed and Magic attacks by one step for the current medal and the next medal. This is an increase of approximately 25% to damage.

PSM Attack Up has a gauge cost of 2.


Protect Down[]

Protect Down is a single target ability that reduces the target's defense by 1 step.

Protect Down has a gauge cost of 2.


Proud End[]

Proud End is an area of effect ability that reduces the target's defense against Power attacks by 2 steps.

Proud End has a gauge cost of 2.


Q[]

R[]

Raging Barrage[]

Raging Barrage is a single target ability that deals additional damage to enemies that are paralyzed.

Raging Barrage has a gauge cost of 4.


Ragnarok[]

Ragnarok is an area of effect attack which has no attribute, meaning it will always deal neutral damage to enemies regardless of their attribute.

Ragnarok has a gauge cost of 2.


Rapid Braver[]

Rapid Braver is a single target ability that inflicts 3 defense debuffs in exchange for heavy damage.

Rapid Braver has a gauge cost of 3.


Rapid Storm[]

Rapid Storm is an area of effect ability that reduces the enemy's defense by 1 step.

Rapid Storm has a gauge cost of 2.


Reset[]

Reset is a single target ability that removes all buffs from the target.

Reset has a gauge cost of 2.

Reset also is available as an area of effect ability that removes all buffs from all targets.

AOE Reset has a gauge cost of 3.


Revenge Sword[]

Revenge Sword is an area of effect ability that deals moderate damage.

Revenge Sword has a gauge cost of 2.


Rush Raid[]

Rush Raid is an area of effect attack that becomes more powerful as full turns (rotations between the enemies and you) occur. Note that this was previously thought to be stronger by being placed in later slots on keyblades; that is not the case.

Rush Raid has a gauge cost of 2.

S[]

S Attack Up[]

S Attack Up is a single target ability that raises damage from the user's Speed attacks by one step. This is an increase of approximately 25% to damage.

S Attack Up has a gauge cost of 2.


S Attack Up II[]

S Attack Up II is a single target ability that raises damage from the user's Speed attacks by two steps. This is an increase of approximately 50% to damage.

S Attack Up has a gauge cost of 3.


S Protect Down[]

S Protect Down is a single target ability that reduces the target's defense against Speed attacks by 1 step.

S Protect Down has a gauge cost of 1.


S Protect Up[]

S Protect Up is a single target ability that raises the user's defense against Speed attacks by 1 step.

S Protect Up has a gauge cost of 2.


Seventh Blade[]

Seventh Blade is an area of effect ability which has no attribute, meaning it will always deal neutral damage to enemies regardless of their attribute.

Seventh Blade has a gauge cost of 3.


Shadow Dash[]

Shadow Dash is a single target ability which has no attribute, meaning it will always deal neutral damage to enemies regardless of their attribute.

Shadow Dash has a gauge cost of 1.


Slide Dash[]

Slide Dash is an area of effect ability that deals medium damage.

Slide Dash has a gauge cost of 1.


Sonic Arcanum[]

Sonic Arcanum is a single target ability that deals heavy damage. It has a unique animation.

Sonic Arcanum has a gauge cost of 4.


Sonic Break[]

Sonic Break is a single target ability that deals more damage the more times you have used a special ability previously.

Sonic Break has a gauge cost of 1.


Sonic Rave[]

Sonic Rave is a single target ability that deals additional damage to enemies that are asleep.

Sonic Rave has a gauge cost of 3.


Spark Blast[]

Spark Blast is a single target ability that deals light damage.

Spark Blast has a gauge cost of 1.


Spark Break[]

Spark Break is a single target ability that deals moderate damage.

Spark Break has a gauge cost of 2.

Spark Dash[]

Spark Dash is an area of effect ability that deals moderate damage.

Spark Dash has a gauge cost of 2.


Spark Rave[]

Spark Rave is a single target ability that deals moderate damage.

Spark Rave has a gauge cost of 2.

Strength Burst[]

Strength Burst is an area of affect ability that raises attack by 1 tier for 1 turn

Strength Burst has a gauge cost of 2

Strike Raid[]

Strike Raid is an area of effect ability that deals additional damage to enemies that are poisoned.

Strike Raid has a gauge cost of 3.

T[]

Thundaga[]

Thundaga is an area of effect ability that deals moderate damage.

Thundaga has a gauge cost of 2.


Thunder Raid[]

Thunder Raid is an area of effect ability that deals moderate damage.

Thunder Raid has a gauge cost of 2.


Tornado[]

Tornado is an area of effect attack which reduces the enemy's defense against all attributes by 1 step for the duration of the attack.

Tornado has a gauge cost of 4.

U[]

V[]

W[]

Wind Break[]

Wind Break is a single target ability which always deals a set amount of damage to the enemy regardless of their defense power.

Wind Break has a gauge cost of 2.


Wind Blade[]

Wind Blade is a single target ability which always deals a set amount of damage to the enemy regardless of their defense power.

Wind Blade has a gauge cost of 2.

X[]

Y[]

X[]

X Disaster[]

X Disaster is an area of effect attack which deals more damage when your HP is full.

X Disaster has a gauge cost of 0.

  • Terra & Aqua & Ventus

Z[]

Zantetsuken[]

Zantetsuken is an area of effect attack which deals more damage when your HP is low.

Zantetsuken has a gauge cost of 2.

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